Formula 1 97 Playstation
.: 27 June 1997Mode(s),Formula 1 is a 1996, and the first installment in 's. Unlike later games in the series, this game's cover has no specific driver on it (except for the North American version which features an image of driving for the team during the latter portion of the ).Published by, Formula 1 is based on the. The game was released in, and (for PlayStation only) in 1996. It is distinct from its because it was made at the end of the season, meaning that it features driver substitutes. The game also allows two players to compete against each other either head-to-head or with other computer cars via the.
Both players may then compete over a 17-race Championship season, or in a single race of the player's choice. Contents.Gameplay Formula 1 follows the, with 17 tracks, 13 teams and 35 drivers. If a player is to complete a season after winning every race, and leading the Constructor's Championship, a special hidden circuit is unlocked. The track is a fictional lower-level city circuit called Frameout City, which when viewed at the Race Preview page is in the shape of a Formula One car. The only way to keep the track available is to save just after having completed the season, loading the data at the next turning on of the console.Later tracks have 24 competitors on them instead of 26 because pulled out of the actual championship after the. It is still possible to drive a Simtek on any course after Monaco, creating a field of 25 drivers. If two players are playing the game via the link cable setup (where players would connect two PlayStation consoles together with two copies of the game), it is possible to play as both Simtek cars, thus creating a field of 26 drivers on any course after Monaco.
Every starting grid (in dry races) is the same as the real 1995 Grand Prix, timing included.Development The track models in Formula 1 were modelled from surveyors' track data. The designers started with of the track data, then exported these from their workstations to a custom track editor. The track editor was used to reformat the tracks so that they could be used in-game, before exporting them back to the SGI workstations where scenery and other details were added in. To create the in-car sound, a was strapped to a driver.Car models were created based on a combination of information provided by and real life photographs of the cars.
The result was that all call models were unique rather than just a single model with different coloured 'skins'.Though Psygnosis was the game's publisher, development team opted to create their own 3D engine for the game rather than utilizing the one from the Psygnosis hits. 27 June 1997. Archived from on 18 February 1998. Retrieved 5 December 2019. ^ 'Formula One'. Pp. 50–52.
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^ 'The Ultimate Formula'. Maximum: The Video Game Magazine. Pp. 140–3. ^ 'The Waiting Is Almost Over'. Maximum: The Video Game Magazine. Retrieved 31 March 2020.
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'In the Studio'. September 1996. P. 17. Leadbetter, Rich (July 1997). 'Formula One Is Coming to Saturn!' P. 15.
'First the Bad News'. P. 11. 'Nothing Can Stop Him Now'.
10 September 2015. ^ 'Team EGM Box Scores: F1 Racing'. December 1996. 1 December 1996. Retrieved 18 December 2017.
^ Soete, Tim (22 August 1997). Retrieved 18 December 2017. 25 November 1996. Retrieved 4 November 2016.
^ 'Formula 1'. December 1996.
Pp. 254, 256. Gallup UK PlayStation sales chart, December 1996, published in issue 13. Staff (5 August 1997). Archived from on 12 October 1997. Retrieved 19 December 2019. (Press release) (in German). Verband der Unterhaltungssoftware Deutschland.
26 August 1998. Archived from on 13 July 2000. Retrieved 19 December 2019.
(Press release) (in German). Verband der Unterhaltungssoftware Deutschland. Archived from on 10 January 2003.
Retrieved 19 December 2019. ^ 'Formula 1'. December 1996. P. 184. F1 review, October 1996, issue 11, page 62.
Www.gamerankings.com.External links. at.
Formula 1 97 | |
---|---|
Developer(s) | Bizarre Creations |
Publisher(s) | Psygnosis |
Composer(s) | Stu Ellis Tim Browne |
Platform(s) | PlayStation, PC |
Release | PlayStation:
|
Genre(s) | Racing simulation |
Mode(s) | Single-player, multiplayer |
Formula 1 97 (known as Formula 1 Championship Edition in the United States) is a racing video game and the sequel to the 1996video gameFormula 1. It is the second game in the Formula One series, released in 1997 on the PlayStation and 1998 on the PC. Developed by Bizarre Creations and published through Psygnosis, the game depicts the 1997 Formula One season. It was the first in the series to have a specific driver on the front cover: Michael Schumacher in his Ferrari appears on most editions, whilst Olivier Panis in his Prost appears on the French edition and Jean Alesi in his Benetton appears on the Japan edition.
Features and gameplay[edit]
The game includes a Grand Prix mode, which was designed to be technical and realistic, and an arcade mode, which was aimed towards a broader audience.[2]
Formula 1 97 supports two-player racing through a split screen.[3]
Development[edit]
Formula 1 97 was developed by Bizarre Creations and published by Psygnosis. It uses the same game engine as the original Formula 1.[3] Psygnosis contacted ITV Commentator Murray Walker and arranged a meeting with Bizarre Creations employees. Walker became impressed with development and signed an exclusive agreement with Psygnosis to record English-language commentary for a further two years.[4]
Reception[edit]
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Formula 1 97 was a best-seller in the UK.[7] In August 1998, the game's PlayStation version received a 'Platinum' sales award from the Verband der Unterhaltungssoftware Deutschland (VUD),[8] indicating sales of at least 200,000 units across Germany, Austria and Switzerland.[9]
IGN gave a rating of 9.0 out of 10 stating the game is a 'significant jump' from Formula 1.[6] It also received a rating of 7.9 from GameSpot, saying the game had 'sent PlayStation racing into a new era.'[5] However, this was the last Formula One game to be made by the Bizarre Creations team, who moved on to create the successful Metropolis Street Racer for the Dreamcast and Project Gotham Racing for the Xbox. Official UK PlayStation Magazine said it was a big improvement in every regard over the previous game, and that the 'graphics engine is faster, running at 25 fps, even with a dozen cars on the screen. The increased detail is most apparent in Grand Prix mode. All the cars are now fully deformable, and stray bits of debris stay on the track. Prepare to be stunned.'[10]
Legal issues[edit]
The game was hit by legal wranglings with the FIA (Formula One's governing body) objecting to the use of the FIA logo on the game's packaging. The game was withdrawn from shops six weeks after its release. It was re-released without the offending logo, but the FIA were still unhappy. However, the FIA lost the court case, and the game continued to be sold without the logo.[11] Another problem faced was the use of the name and image of then-Williams-F1-driver Jacques Villeneuve, after he had copyrighted both. The game shows a silhouette for the driver's image. Murray Walker refers to him as 'Williams Numberone' or 'The Canadian', however on the game menu, they list him as Driverone Williams; this problem is easily sidestepped by the addition of a driver name edit function. The game also has unused voice clips for Jacques Villeneuve, that can be found via hacking methods.[citation needed] This idea proved popular and re-appeared in Formula 1 98, but was not used for any of the following games. The driver name edit function is also used to enter codes to unlock the Aida, Adelaide, Silverstone (1960s look), a mirrored version of the original game's bonus track, and others, such as raining frogs and the cars having the ability to hover.
All alcohol and tobacco sponsors are censored, for example trackside adverts saying Faster instead of Fosters, since such advertisements were illegal in some parts of the U.S.
References[edit]
- ^Gentry, Perry (15 June 1998). 'What's in Stores This Week'. CNET Gamecenter. Archived from the original on 17 August 2000. Retrieved 6 December 2019.
- ^Air Hendrix (October 1997). 'Formula 1 Championship Edition'. GamePro. No. 109. IDG. p. 164.
- ^ ab'Formula 1: Championship Edition: With a Fresh Set of Options and Features, Psygnosis Prepares to Launch a 900 HP Formula 1 Rocket'. Electronic Gaming Monthly. No. 98. Ziff Davis. September 1997. p. 125.
- ^ abGriffiths, Dan (1999). 'Formula 1'97'. Official UK PlayStation Magazine. Bath, England: Future Publishing: 54–57. Retrieved 8 June 2014.
- ^ ab'Formula 1 97 Review'. GameSpot.com. Archived from the original on 17 December 2011. Retrieved 7 July 2012.
- ^ ab'Formula 1: Championship Edition - PlayStation Review at IGN'. IGN. 1 October 1997. Archived from the original on 3 January 2012. Retrieved 23 June 2012.
- ^Gallup UK PlayStation sales chart, December 1997, published in Official UK PlayStation Magazine issue 26
- ^'Uhr TCM Hannover – ein glänzender Event auf der CebitHome' (Press release) (in German). Verband der Unterhaltungssoftware Deutschland. 26 August 1998. Archived from the original on 13 July 2000. Retrieved 19 December 2019.
- ^'VUD Sales Awards: November 2002' (Press release) (in German). Verband der Unterhaltungssoftware Deutschland. Archived from the original on 10 January 2003. Retrieved 19 December 2019.
- ^F1 '97 review, Official UK PlayStation Magazine, Future Publishing, October 1997, issue 24, page 101
- ^F1 Racing magazine, December 1997 issue, page 20, British edition as imported to America
External links[edit]
- Official website at the Wayback Machine (archived 13 December 2010)