Mage Knight Board Game Tutorials
Every item in our inventory has been inspected, very strictly graded, and bagged for its protection.
SWShrink Wrapped. Still in the original factory shrink wrap, with condition visible through shrink noted. For example, 'SW (NM)' means shrink wrapped in near-mint condition.
To me, none of his games is more rewarding than Mage Knight. Is to try to record a relatively brief rules tutorial for this game because I want. The Mage Knight Board Game throws you and up to three other Mage Knights into the sprawling and ever changing world of the Atlantean Empire, a land that is but a distant memory since your transformation into a mysterious Mage Knight. Build your armies, defeat bands of marauding enemies,.
NM Near Mint. Like new with only the slightest wear, many times indistinguishable from a Mint item. Close to perfect, very collectible.
Board games in this condition may be played but show little to no wear.
Excellent. Lightly used, but almost like new. May show very small spine creases or slight corner wear. Absolutely no tears and no marks, a collectible condition.
VGVery Good. Used. May have medium-sized creases, corner dings, minor tears or scuff marks, small stains, etc. Complete and very useable.
FairVery well used, but complete and useable. May have flaws such as tears, pen marks or highlighting, large creases, stains, marks, a loose map, etc.
PoorExtremely well used and has major flaws, which may be too numerous to mention. Item is complete unless noted.
- Boxed items are listed as 'code/code' where the first code represents the box, and the second code describes the contents. When only one condition is listed, then the box and contents are in the same condition.
- A 'plus' sign indicates that an item is close to the next highest condition. Example, EX+ is an item between Excellent and Near Mint condition. A 'minus' sign indicates the opposite.
- Major defects and/or missing components are noted separately.
- Boardgame counters are punched, unless noted. Due to the nature of loose counters, if a game is unplayable it may be returned for a refund of the purchase price.
- In most cases, boxed games and box sets do not come with dice.
- The cardboard backing of miniature packs is not graded. If excessively worn, they will be marked as 'card worn.'
- Flat trays for SPI games are not graded, and have the usual problems. If excessively worn, they will be marked as 'tray worn.'
- Remainder Mark - A remainder mark is usually a small black line or dot written with a felt tip pen or Sharpie on the top, bottom, side page edges and sometimes on the UPC symbol on the back of the book. Publishers use these marks when books are returned to them.
If you have any questions or comments regarding grading or anything else, please send e-mail to nobleknight@nobleknight.com.
Why make a new MK Mod? Isn't there a really good one already?Yes. Tuff-Luck kinda took over my MK Mod when he started building his increadably good table. It has a ton of automation and is an extremely good mod.The problem is that it does not really gel with how I like to play TTS. I find that mods in TTS that are as scripted as Tuff's one remove the feeling of playing a boardgame. I like the virtual 'tactile' sensation of physically moving components and stuff, just like in real life.
I know it is a fine line, I mean I have some automation in mine as well, and always have. But for my own needs for MK I wanted to take some of his much better scans and stuff and some ideas (like the shadow functions) and incorporate them into a mod that I enjoy playing.In addition, there is a strong and large community of people playing Custom Games. Using their own scenarios, components and MKs. The heavily scripted version of Mage Knight is nearly impossible to be used for custom games with out Tuff making large scripting exceptions for that particular thing.So while this mod is really just a custom table for me and others that feel as I do, I also think it may find a audience within Mage Knight's 'variants' scene.Also I cherry picked some tokens and scans from Tuff's mod, as he re-scanned them all much higher rez. So, for example, all the cards in this mod come from Tuff'sHave Fun and ROLL GOLD!-Targic.
For Hot Wheels: Velocity X on the Game Boy Advance, GameFAQs has 97 cheat codes and secrets. Unalterted gameplay video of Hot Wheels Velocity X on Game Boy Advance! (Read the rest of the description for more details.) Part 1 contains the City and Desert missions and bosses (Slick and Nitro). Hot Wheels Velocity X (also known as Hot Wheels Velocity X: Maximum Justice in the PlayStation 2 version) is a vehicular combat video game released in 2002 by Beyond Games. There are versions for the GameCube, PlayStation 2, PC, and Game Boy Advance. The game is based on the Hot Wheels toy automobiles. The game features 11 different gadgets and 5 different worlds - Monument City, Turbine Sands, Crankshaft Bay, Burnout Glacier and Underworld. For Hot Wheels: Velocity X on the Game Boy Advance, GameFAQs has 97 cheat codes and secrets, 2 reviews, 13 critic reviews, and 20 user screenshots. Hot Wheels Velocity X (subtitled Maximum Justice on the Playstation 2) is a Hot Wheels game published by THQ and developed by the now-defunct Beyond Games for Gamecube, Playstation 2, PC, and Game Boy Advance.
The game retained sixth place on Media Control's monthly chart for February, and by June had spent seven consecutive months in the firm's top 30, claiming 15th that month. After dropping to #3 in its second and third weeks, it finished the final calendar week of 2002 in second place, behind. After two 17th-place finishes in July and August, it climbed back to 14th in September 2003.By February 2004, Gothic II had sold 200,000 units, while its expansion pack had achieved 100,000 sales. Despite exiting the top 10 in the sixth week of 2003, Gothic II received a 'Gold' award from the Verband der Unterhaltungssoftware Deutschland (VUD) by the end of January, for sales of at least 100,000 units across Germany, Austria and Switzerland. German firm Media Control ultimately ranked Gothic II as the German market's second-biggest computer game seller of December, again behind Anno.Gothic II continued to hold position 2 on GfK's charts for the first two weeks of January 2003, before falling to places fifth, fourth and tenth over its following three weeks, respectively.