Totem Tribe Gold Walkthrough Islands
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Not a fan of this whole quest. Either let us talk to the other survivors before making that decision or you need to include a lot more clues that something is wrong with Liz. Alo this quest triggerd really late for me, around day 39 or so and the resolution who the traitor was came on the final day, day 44. Dead age walkthrough.
DoobieBear wrote:Red is to the right of Yellow.Yellow is between Violet and Blue.For the specific order highlight the following:from left to right: blue, yellow, violet, green, redThere is an ice block to the northeast which can be melted with the Meteor Shower spell. In it is the Hunter’s Lucky Stone. This will make your hunters lucky, stronger and more swift.Totem: NoneAncient Coin: The mountain lair of the wood spirits to the northeast.Witch IslandJunkun the Witch needs 10 roots to finish her potion.
Once you give them to her, she will give you the ability to build witch doctor abodes. The ice block in the northeast can’t be melted yet and must wait until later.Totem: NoneAncient Coin: Not accessible at this time.Skull IslandThe wiseman wants any plans or charts you may find. These will be revealed after you defeat the enemies to the southwest. The hermit will give you plans for a mud tower. A guiding stone will prompt you to rebuild a tower in the northwest corner. Do so to reveal an idol.
Behind the mountains is a treasure chest containing Traveler’s Boots. This item will allow your tribe to walk faster.Totem of Lizard: revealed once the enemies are defeated.Ancient Coin: An island straight south. Build a tower to uncover it.Frozen Vale IslandThe Polar Bear Tribe will need 5 pieces of coal to teach you the fire tower. When you receive the Fire Tower plans click on the Polar Bear Tribe’s laboratory to research it. A guiding stone will inform you that a black bird has a black stone, so make sure you kill them to get that piece of coal. The old hermit asks you to release all the penguins.
Build fire towers to melt the ice. Once all of them are rescued the old hermit will give you the Healer’s Globe. The Idol of Divination will give you the Clairvoyance Spell.
Use it in the northwest corner to find the fishing line. That will combine with the hook, pole and worm that you found during your exploration into a fishing rod. Look for the circles (ripples) in the water to fish.
Once you have the fish give it to the old hermit as a gift forEdited on at 11:13:28 PM PST. Firestone1960 wrote:Doobie -GREAT JOBI know how much work went into it - and I appreciate it.between you and Cyber - I think you have helped most fishies with this game.- I think you should set back and relax now.-Wacki - you have to move them like jumping pegs in some solitare games - what Dooble is talking about - in her post about this area - right below where it says 'highlight' you can use your mouse to highlight in that empty space below on her post and you will see the answer.