Two Worlds 2 Reesa

You will meet Tongue right after leaving the inn, after completing The Elimination Job.Follow the man to learn more about the mysterious murders. Go inside the house and behind the gate - it'll get locked.You will unlock Captain.In order to leave the locked room, you have to deal with two thugs to present your skills.

Head to Zask ( M20:14). You will have to earn his trust before you learn something more.You will unlock Dragon Carapace.To learn, more, complete Dragon Carapace.After completing another series of missions: Imperial DeliveryA Friend in NeedThe Third ManMaliel's TearThe Transaction.Once Reesa tells you the whole truth, you can refuse helping her, head to the commander officer ( M20:16) and explain who's behind the mysterious murders. In return you will receive 5000 auras. Dragon CarapaceReceived from: Zask Desert ( M20:14).

Turs Daram adopted is nephew and his brother adopted Reesa causing 'Mirage' to be unaware of the true heir of Hatmandor's crime syndicate. Two Worlds II.

The local merchant wants you to get five dragon scales, which he needs to forge a new item. You will also receive a key to the stash in which they're hidden.

Two Worlds 2 Reesa

Head to Hatmandor Region ( M12:4) and then to Dragon Slayers' Den. After going inside ( M15:1), head to the marked intersection. You have to find five dragon scales ( M15:2).

There will be giant scorpions and Necrises waiting for you in the cave. In case of the large room in the lower part of the map, you will find two scales in the chest. Ending 1After leaving the hideout, in front of the cave you will meet Sulaiman ( M12:22), who will offer you 2500 auras for all five scales.If you decide to sell the scales, you won't receive any more mission from Zask! Ending 2Return to the merchant ( M20:14) and give him back the booty. You will receive 450 auras and a sword.You will unlock Imperial Delivery.

The Third ManAs it happens, the girl is Reesa, and she has a problem. Go meet her at the guardhouse in Hatmandor, and wait for her distraction on the stairwell.Once she's led the guard away, run into the cellblock and throw the lever on the wall to free Mazon.

Release

With him in tow, cross the street and drop into the Hatmandor sewers. Follow Mazon, and then Reesa, to her emergency teleport, then kill the mummies that are surrounding it. Hop into the teleport to escape Hatmandor.In exchange for freeing Mazon, you'll get some rep with the Thieves' Guild.

Go tell Zask that Reesa's okay, and he'll give you 5000 auras.Maliel's TearGo back to Reesa's apartment and get the plans from Mazon. For your next trick, you must infiltrate the temple in Hatmandor and steal the Tear on Reesa's behalf.This isn't as hard as it sounds, even if you aren't using a particularly sneaky build. In the courtyard, stick to the shadows and creep around the west wall into the inner atrium, then sneak around to the left and throw the switches on the backs of all four statues.In the inner courtyard, the biggest problem you have are the priests in the middle of the area, who are walking around in tight circles.

If they see you, they'll summon a guardian. The Temple Guardians have a nasty-looking set of immunities, but they're easy enough to beat in a straight-up brawl if it comes to that.You don't have to fight them at all, though. Just keep an eye out for the priests and hide behind the columns on your way to throw all four switches, then double back to the dungeon entrance.Inside the temple dungeon, equip a shield and a good one-handed bludgeon. The place is mostly guarded by stone sentinels.

Go directly opposite the entryway to find a switch on the wall, and throw it to open the door at the bottom of the nearby staircase.You can sneak all the way through the next room without activating any of the four stone sentinels that are on guard. Open the next door, then throw the switch next to the locked gate and sprint through it the moment it opens, before the next gate in the hallway closes and seals you inside.Dispatch the stone soldier at the hallway, then sneak past the second one and grab the Thrust Strike skillbook off of the altar. Keep moving through the halls, and keep an eye out for another switch along the passageway that'll open a gate below you. Descend to the lower floor of the dungeon via the broken floor, then continue following the path to your destination.As you get close to Maliel's Tear, several mummies pop out of the ground to menace you. This would be more dangerous if mummies could jump. You can hop up onto the short ledge that surrounds the central sarcophagus and pick off all the mummies at your leisure with magic or arrows.

Kill the last mummy to open the doors, then take the Tear and make your escape.You wind up on the east side of the temple. Retro city rampage psp iso. Teleport to Cheznaddar and return to Reesa. You gain some Thieves' Guild rep for completing the quest.